Comment

ISSUE 3/4 KICKSTARTER

So, after much deliberation behind the scenes the decision has been taken to cancel the Issue 3/4 Kickstarter which was planned for this year. We looked at what we had already done for issues 3/4 and the stuff we were working on for 5/6 to complete the ark and came to the realisation that story works far better condensed into 5 issues. This means that the Damnation ark will conclude with an "all killer, no filler" parts 3-5 Kickstarter early in 2018. 

EXODUS - A Z WAR ONE STORY 

Over the last few months whilst Ben has been busy beavering away on parts 3 & 4 of the ZWOD comic, I have been spending most of my time working on another Z War title. Exodus - A Z War One Story is a solo or 2 player co-operative story/game set in the Z War universe (immediately after the Delta 6 Mission "breakwater" to be precise). 

The story centres around Captain Kira Chase and Warrant Officer Mike West and their desperate attempt to flee the United Kingdom in the aftermath of the Battle of Glasgow.

Exodus retains many of Damnation's tried and tested mechanics, but also packs a tonne of new & exciting features:

  • Tracker Dials - Track your ammunition, turn times & perk usage with rotating dials on your character board rather than pen & paper.
  • Reload - Tracker dials mean that you can load ammunition into your active weapon with the reload action.
  • Crafting - Bolt together the random junk you salvage to make melee weapons, pipe bombs, med packs & more.
  • Save Tickets - On "normal" & "hard" difficulty settings ammunition, equipment & infections all carry over to the next chapter, so scavenging and crafting are essential to keep your heroes alive. In normal difficulty players are given three "save tickets" which allow you save your progress.
  • Crates - Random "quick searches" for those all important extra resources.
  • New Infected - A host of new unmentionables await you including the truly terrifying Sirens (pictured)

Exodus will be heading to Kickstarter this summer so expect lots of previews and information over the next couple of months. If you can't wait that long to check it out, we will be running Exodus demos on Friday & Sunday at UK Games Expo (stand B23).

Comment

Comment

COMMUNITY CONTENT DEVELOPER KIT

The community content developer kit is now available for download in the downloads section of the site. If you would like to see your own missions up for download on the website email your submissions to dicesportsltd@gmail.com

Rob

 

Comment

Comment

Chapter 13 "Cold War" Play Test

Last night's play testing of Chapter 13 "Cold War" had me the most tactically perplexed I have been playing Z War in a long time. Mission starts out with a running battle down the streets, then into a barricaded and defensible facility, then a "skin of the teeth" escape.

Getting into the building was challenge enough, with spawning newborns charging down the street and on you in 1-2 turns. Once inside you have a weird "eye of the storm" moment where all the bad guys are outside clawing at the barricades while your team are doing the mission & hunting for weaponry in the building, all the time dealing with heavy room spawns, it's almost like playing a separate mini game, with the time limit being the barricades..

The calm before the storm...

The calm before the storm...

Then the time comes to make an escape, the barricades (which we wired with C4) collapse, massive explosions take out pretty much everything on the board, but the BFZ is still standing! He's finally cut down as we charge out of the building and off down the ally, stuff's flying in from every angle, the ammo we gathered is just about spent but it looks like we are going to make it...

Run for your lives!

Run for your lives!

Then the BFZ gets up, a second BFZ roll has him charging, Sam and goose cant quite make the exit. On the last turn before exit the BFZ reaches Sam and grabs... The grab is fails but Sam is still knocked prone inches from the exit. Next turn he has just the right amount of AP to get up and sprint off the board.

An incredibly close call.

An incredibly close call.

An epic finish to one of my new favorite missions :)

Comment

Comment

Production Update - Shipping, Delta 6 & UK Games Expo

Shipping

We received word from Wingo today that our shipment of components will be landing in Felixtowe on June 26th. Once we receive delivery of these here at the Dice Sports offices packing of completed sets will begin and shipping will commence. The only unknown quantity currently, is the time to clear customs here in the UK.

Delta 6

We have some exciting news for anyone that took the Delta 6 add on. Instead of the Delta 6 downloadable dossiers being stand alone missions (much like director games) Delta 6 dossiers now make up a separate campaign which runs alongside the main comic book campaign and at some point down the line will intersect with it.

 

New NPC for Dela 6 Add On

New NPC for Dela 6 Add On

In addition we have added an extra miniature to the Delta 6 set. He is a civilian NPC and will be used in various rescue/escort scenarios throughout the Delta campaign. You can still add the Delta campaign to your pledge here, just leave us a note of your backer number so we can refund the shipping.

UK Games Expo

Last weekend we were at the UK Games Expo and had the pleasure of meeting some of our backers and also had the opportunity to bring Z War to a whole new audience. Feedback from everyone getting some hands on time with the game was, as always, overwhelmingly positive. We also had some Issue 3 stuff running at expo, but there will be more on that in the next update!

Comment

Comment

Production Update - Delayed 6 Weeks! (Mid June)

As most of you will know, we were aiming to start shipping by the end of the month. Unfortunately, due to several events beyond our control, it saddens me to say that this will no longer be the case...

Ouch!

Ouch!

Our sculptor Iain has suffered an unfortunate injury and his right hand has been broken. He valiantly carried on work for a couple of weeks but following an operation (involving metal rods of some description) he has been put temporarily out of action... 

Final Box Art

Final Box Art

In addition to our "man down", complications following the birth of my second child have lead to me taking impromptu time away from the office. This has slowed down the proofing process with Wingo as last minute changes had to be made to the sample we received last month. My family are now all back at home & well, I have returned to work & Wingo are in possession of final artworks, with production now well under way.

Issue 3 Cover

Issue 3 Cover

As we at head office are now just waiting on things from various other suppliers, our attention is now focused on the next 2 issues. We have lots of issue 3 & 4 stuff to preview (starting next week) and the 3&4 Kickstarter will be immediately after the first one ships. Our goal is for the entire 6 issue arc to be completed by the end of the year and despite the unfortunate setbacks we are still on target for that to be the case.

Thank you for your continued support, and please accept my sincerest apologies for the delay.

Rob

Comment

Comment

Production Update - The Pacifist

So, as i have been away from the office with my partner and our new baby I don't have a massive amount of info for you guys this week. So here's where we are currently at:

The last of the stretch goal sculpts are being finished this week, so we should have more pics next week. In the meantime, here's a peak at the finished Pacifist sculpt:

We are waiting on updated samples from Wingo games as a few tweaks were made from the first set so providing that these are all fine we should be giving the nod for full production of these components by the end of the week.

Metal casting for all the issue 1 & 2 minis is completed and all looking very nice. We made some slight alterations to the Resin miniatures to strengthen potential weak spots and casting of these is currently well underway.

As much of the production process at the moment does not directly involve me I have been working on writing & designing missions for Issues 3 & 4 and also getting us ready for this year's conventions. This week I mounted one of our demo tables onto a lazy susan to allow players better access to the board, the result is pretty funky :)

 

Comment

Comment

Production Update

So, last week a case of the flu had me temporarily joining the ranks of the undead and unable to post an update. Back at full strength this week and here's where we are at with the project:

We're still waiting on a production sample back from Wingo Games in China for some of the components which we are expecting to take delivery of very soon. As soon as they arrive i'll post pics.

Our sculptor Iain has finished the three "roamer"  zombies and is currently hard at work on the stretch goal heroes (Amy, Pacifist, Felice & Vlad)

In relation to "the pacifist" we finally reached an equipment & mechanics set that we are happy with for him. He can "stun" enemies for a 2 turn knockdown with either his staff or a stun grenade & he can also throw flares which act as a distraction to any enemies in line of sight. In test games he's proving to be a great support character.

Those of you on Facebook can check out another (longer) battle report from the issue 2 mission "house party"  This is one of my favorite missions with some interesting tower defense type mechanics. We also added a 3D rotating barricade to the issue 2 terrain set DLC.

https://www.facebook.com/media/set/?set=a.1051537334899401.1073741834.157941300925680&type=3

In other news we have added "Tees Con" to our event diary this year so anyone close enough can come and jump into a game.



Comment

Comment

Production Update

So now we have all of the metal (excluding the stretch goals and add ons) now cast & ready for QC and packing...

The first test shots of resin are now done for the Issue 1 & 2 stuff, we have a few tweaks to make for the final production molds but overall we're really happy with how they're coming out.

 And here we have the full six figure zombie horde (with the additional 3 sculpts from the stretch goal).

 For those of you on Facebook we have a battle report with pictures using the now (very nearly) finished 3D terrain pieces here: https://www.facebook.com/media/set/?set=a.1042682422451559.1073741832.157941300925680&type=3

for those of you that do not here's a couple of shots of the terrain & dividers on the table:

 That's all for now!

Rob

 

 

 

Comment

Comment

Production Update (slight) Delay

Hey guys and girls, firstly I would like to apologize for the lack of recent updates, we've had a situation (mainly due to xmas holidays) where we've been waiting on various things then everything has happened at once which has led to an insanely busy few weeks. We are now on the front foot so updates will be coming thick and fast as of now.

So, as you may know, our intention with Z War was for the game to be made in it's entirety here in the UK. Unfortunately between the time of initial quotes & the end of the Kickstarter the UK based company which we were planning on using for some of the game's parts are unable to take the order, which has left us in a bit of a predicament. 

After weeks of searching for a competitively priced alternative UK supplier we have been unable to find a suitable replacement. As a result of this some of the game's components are now being manufactured by Wingo Games in China. We are assured that the quality of these components will be top notch and as soon as samples are received we will post pictures in an update. As ever, we are dedicated to providing the highest possible quality finished product and everything that can be done to ensure this will be done. 

So what does this mean in terms of delivery? Basically, switching some of the production to China should only cause a 1 month delay so shipping should now be around the end of April. It is an unfortunate, yet unavoidable set back for which we are very sorry.

Now for the good news! As some of you may have seen we are now including a full downloadable "print & play" 3D terrain set for free on the z war website. It will be available around the time of launch and I will be posting pictures of the final versions in an update very soon. Feedback from the few people that have had a chance to play the game with the new terrain has been very good, with the general feeling that it adds yet another layer to an already immersive experience. 

In other news, our first shipment of metal has arrived (issue 1 heroes & first 3 zombie sculpts) with another delivery due today (issue 2 + the 3 new zombie sculpts) so i'll post a pic of the full set (minus stretch goals) as soon as they arrive.

 Thanks

Rob

Comment

Comment

3D Terrain DLC

Further to last weeks post regarding the free downloadable terrain here are a few photos of work in progress on the pieces. We hope you will agree that it's coming along nicely.

Some Issue 1 & 2 tiles with 3D terrain pieces

Some Issue 1 & 2 tiles with 3D terrain pieces

Looks like you're gonna have to work for that pint guys

Looks like you're gonna have to work for that pint guys

Sam, now would be a good time to stink

Sam, now would be a good time to stink

Comment

Comment

A Christmas Gift

So, this week we've been hard at work on a top secret project which you will be seeing at conventions throughout 2016. As a bi product of this however we have ended up with some funky little papercraft terrain pieces which coincidentally fit exactly over the various buildings on the Z War One board...

As it's Chiristmas we thought that it would be a cool idea to make these a free download on the Z War website so that those wishing to add a little a little extra glitz to their Z War games may do so. I'll be posting pictures of them in use on the board next week but in the meantime here's a WIP preview.

Comment

Comment

Z War Social Jan 16th

On Saturday January 16th 2016 we will be hosting our first "Z War Social" here at the Dice Sports studio in Sheffield UK. It will be a full day of Z War gaming, an Agent Z tournament and the opportunity to get a sneak peak at some of the stuff we have planned for the series throughout 2016.

The event is open to Media, trade & fans so if you would like to take part, either send an email to rob@1clickprint.com or drop us a Facebook message. We have around 30 spaces available and we're already filling up fast. Food and refreshments will be provided on the day.

thanks

Robb

Comment