Our goal with everything Z War related has always been for the comic book & the tabletop action to merge into one cohesive experience & in this regard, Exodus has really taken things to the next level, this has been helped in no small part by the talents of our artist Ben who has been busy hammering out some of his finest colour work to date.
So, after nearly 4 weeks on texture work not only do i have blurred vision & a cricked neck, but also a close to final set of Exodus tiles! There will be more detailing and a few tweaks made here and there before the final production run but these are now pretty close to what will be in the box.
At black sites up and down the country Exodus test kits are now in the hands of our crack team of tabletop scientists, each of them trying their damnedest to break my game. Feedback has been great so far, with everyone of the opinion that the changes made since our last outing have made for a much slicker & engaging experience.
In our next update we should have some of the new mini renders to show off and hopefully a launch date for the Kickstarter.